Russ

Author Archives: Russ

Enough with “firewalls”

A mythical conversation on firewalls, and some observations

“Let’s put the firewall here, so it can protect the servers in this part of the network.”
“How would you define a firewall?”
“You know, the appliance that, well, protects servers and other machines from outside threats…”
“And how does it do this?”
“By filtering the traffic using some sort of stateful mechanism, and network address translation, and deep packet inspection, and blocking certain ports, and…”
“In other words, it’s a bunch of services on a single device?”
“Yes…”
“Then maybe we should think in terms of services instead of appliances.

I’ve never actually had this conversation, but I’ve had many similar ones across my times as a network engineer. I’ll admit, in fact, that it took a lot of conversations like this (with me on the receiving end) to grock the difference between a service and an appliance, and to see that my constant thinking in terms of appliances (or even devices) was actually hindering my ability to design networks. Let me give you two specific reasons you should think of security services, instead of security appliances.

First, When you disaggregate the “things a firewall Continue reading

snaproute Go BGP Code Dive (10): Moving to Established

In the last post on this topic, we traced how snaproute’s BGP code moved to the open state. At the end of that post, the speaker encodes an open message using packet, _ := bgpOpenMsg.Encode(), and then sends it. What we should be expecting next is for an open message from the new peer to be received and processed. Receiving this open message will be an event, so what we’re going to need to look for is someplace in the code that processes the receipt of an open message. All the way back in the fifth post of this series, we actually unraveled this chain, and found this is the call chain we’re looking for—

  • func (st *OpenSentState) processEvent()
  • st.fsm.StopConnectRetryTimer()
  • bgpMsg := data.(*packet.BGPMessage)
  • if st.fsm.ProcessOpenMessage(bgpMsg) {
    • st.fsm.sendKeepAliveMessage()
    • st.fsm.StartHoldTimer()
    • st.fsm.ChangeState(NewOpenConfirmState(st.fsm)) }

I don’t want to retrace all those steps here, but the call to func (st *OpenSentState) processEvent() (around line 444 in fsm.go) looks correct. The call in question must be a call to a function that processes an event while the peer is in the open state. This call seems to satisfy both Continue reading

DC Fabric Segment Routing Use Case (5)

In this, the last post on DC fabrics as a Segment Routing use case, I mostly want to tie up some final loose ends. I will probably return to SR in the future to discuss other ideas and technical details.

Anycast

Anyone who keeps up with LinkedIn knows anycast plays a major role in many parts of the infrastructure. This isn’t unique to LinkedIn, though; most DNS implementations and/or providers, as well as just about every large scale public facing web application, also uses anycast. Which leads to an obvious question—how would SR work with anycast? The answer turns out to be much simpler than it might appear. The small diagram below might be helpful—

anycast-01

Assume A and B have two copies of a single service running on them, and we want hosts behind F to use one service or the other, just depending on which the routing system happens to route towards first. This isn’t quite the classical case for anycast, as anycast normally involves choosing the closest service, and both of the services in this example are equal distance from the hosts—but this is going to be the case more often than not in a data center. In Continue reading