It has been a busy 2017 for augmented reality (AR). Often perceived as the lesser-known cousin to virtual reality (VR), AR is now stealing the spotlight. Over the past few months, there have been augmented reality developments from nearly all the leaders in tech. From Facebook’s announcements at its F8 developer conference to Apple’s rumored AR glasses, there is no doubt that the AR space is heating up.However, with so many newsworthy happenings, it can be challenging to keep up with it all. To help you, here’s your quick guide to where the big AR players stand today.To read this article in full or to leave a comment, please click here
Augmented reality, virtual reality and mixed reality are three realities that exist on the reality-virtuality continuum—and they are probably the three terms you have heard again and again. However, there is a fourth reality you probably haven’t heard of—diminished reality.Diminished reality can be thought of as the opposite of augmented reality. Augmented reality (AR) enhances our reality by overlaying digital elements like 3D models on the physical world. Contrary to that, diminished reality (DR) diminishes parts of the physical world. It removes unwanted objects in our view.To read this article in full or to leave a comment, please click here
Until the massive success of Pokémon Go in 2016 when augmented reality (AR) was catapulted into the public’s consciousness, AR was overshadowed by its cousin, virtual reality (VR). Many were more optimistic about the applications of virtual reality compared to augmented reality. However, as AR and VR have evolved over the past year, it has become evident that AR offers more practical daily use cases. From retail to education to manufacturing, AR is positioned to drive business value across sectors. With that, there are still several challenges that lie ahead for the mass adoption of AR in the short term. Here's a look at three:1. Augmented reality hardware
Today, no AR headsets are available for consumers. Microsoft HoloLens and Meta 2 have released developer versions, but they have not yet announced when we can expect their devices to ship to consumers. Even more, HoloLens and Meta still boast hefty price tags at $3,000 and $949, respectively. To read this article in full or to leave a comment, please click here
When you think of augmented reality (AR), names like Microsoft Hololens, MagicLeap, Vuforia and Blippar come to mind. When you think of social media, you think of Instagram, Snapchat, Linkedin and Facebook. However, one of these social media players is an augmented reality company in disguise—Snapchat.Snapchat, owned by Snap Inc., is one of the biggest AR companies today. Over the past few years, Snapchat has been rolling out more and more features to its ephemeral photo sharing app that are blurring the line between our physical and digital worlds. Snapchat’s evolution
In July 2014, we saw Snapchat’s first move towards AR with geofilters. AR overlays digital assets on the real environment. With geofilters, users could now place location-based image tags on their photos. To read this article in full or to leave a comment, please click here
Over the past decade as virtual reality (VR) and augmented reality (AR) have matured, VR has overshadowed its cousin, AR. Media coverage and public interest favored VR, hailing it as the next big tech breakthrough.
At the outset of 2016, the narrative looked no different: VR would continue to dominate. VR headsets such as the Oculus Rift and the HTC Vive were poised to hit the market in 2016. At the same time, the Samsung Gear VR made its public debut at the end of 2015 to make VR accessible through mobile. Despite these releases, the content, accessories and consumer readiness weren’t quite there. VR’s move to the mainstream faltered this year, as it now sits in a holding pattern waiting for the other pieces to mature.To read this article in full or to leave a comment, please click here
With the holiday shopping season upon us, retailers are feeling the pressure to make big numbers during their busiest time of the year. Retailers generate 25 percent of their annual sales during this lucrative period according to the National Retail Federation (NRF).There are more challenges for retailers than ever before. Brick and mortar stores are struggling with fierce online competition. Department stores such as Target, Walmart and BestBuy posted year-over-year declines of 7.3 percent. Further, mobile commerce is on the rise. Mobile shoppers now make up 61 percent of total ecommerce traffic, according to Unbxd.To read this article in full or to leave a comment, please click here