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Author Archives: Russ
Author Archives: Russ
Networks are complex. But why? There are two fundamental reasons. The first is complexity is required to solve hard problems, specifically in the area of resilience. The second is that complexity sells. In this short take, I look at the second reason in a little more depth.
How many times, on reading my blog, a book, or watching some video of mine over these many years (the first article I remember writing that was publicly available, many years ago, was the EIGRP white paper on Cisco Online, somewhere in 1997), have you thought—here is an engineer who has it all together, who knows technology in depth and breadth, and who symbolizes everything I think an engineer should be? And yet, how many times have you faced that feeling of self-doubt we call impostor synddome?
I am going to let you in on a little secret. I’m an impostor, too. After all these years, I still feel like I am going to be speaking in front of a crowd, explaining something at a meeting, I am going to hit publish on something, and the entire world is going to “see through the charade,” and realize I’m not all that good of an engineer. That I am an ordinary person, just doing ordinary things.
While I often think about these things, what has led me down the path of thinking about them this week is some reading I’ve been doing for a PhD seminar about human nature, work Continue reading
I recently joined Ethan Banks for a Packet Pushers episode around the trade offs of hiding information in the control plane. This was a terrific show; you can listen to it by clicking on the link below.
Over at the CIMI blog, Tom Nolle has a mixed bag of sayings and thoughts about the computer networking world, in particular how it relates to the media. Some of these were interesting enough that they seemed worth highlighting and writing a bit more on.
“News” means “novelty”, not “truth”. In much of the computer networking world, news is what sells products, rather than business need. In turn, Novelty is what drives the news. The “straight line” connection, then is from novelty to news to product, and product manufacturers know this. This is not just a vendor driven problem, however; this is also driven by recruitment, and padding resumes, and many other facets of the networking nerd culture.
On the other hand, novelty is never a good starting place for network design. Rather, network design needs to start with problems that need to be solved, proceeds by considering how those problems can be solved with technologies, then builds requirements based on the problems and technologies, and finally considers which products can be used to implement all of this at the lowest long term cost. This is not to say novelty is not useful, or is not justified, but rather that Continue reading