Russ

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OSPF Topology Transparent Zones

Anyone who has worked with OSPF for any length of time has at least heard of areas—but perhaps before diving into Topology Transparent Zones (TTZs), a short review is in order.

In this diagram, routers A and B are in area 0, routers C and D are Area Border Routers (ABRs), and routers E, F, G, H, and K are all in area 1. The ABRs, C and D, do not advertise the existence of E, F, G, H, or K to the routers in area 0, nor the links to or between any of those routers. Any reachable destinations in area 1 are advertised using a em>summary LSA, or a type 3 LSA, towards A and B. From the perspective of A and B, 100::/64 and 101::/64 would be advertised by C and D as directly connected destinations, using the cost from C and D to each of these two destinations, based on a summary LSA.

What if you wanted to place H and K in their own area, with G as an ABR, behind the existing area 1? You cannot do this in OSPF using any form of a standard flooding domain, or area. There is no way Continue reading

Reaction: DNS Complexity Lessons

Recently, Bert Hubert wrote of a growing problem in the networking world: the complexity of DNS. We have two systems we all use in the Internet, DNS and BGP. Both of these systems appear to be able to handle anything we can throw at them and “keep on ticking.”

But how far can we drive the complexity of these systems before they ultimately fail? Bert posted this chart to the APNIC blog to illustrate the problem—

I am old enough to remember when the entire Cisco IOS Software (classic) code base was under 150,000 lines; today, I suspect most BGP and DNS implementations are well over this size. Consider this for a moment—a single protocol implementation that is larger than an entire Network Operating System ten to fifteen years back.

What really grabbed my attention, though, was one of the reasons Bert believes we have these complexity problems—

DNS developers frequently see immense complexity not as a problem but as a welcome challenge to be overcome. We say ‘yes’ to things we should say ‘no’ to. Less gifted developer communities would have to say no automatically since they simply would not be able to implement all that new stuff. Continue reading

The EIGRP SIA Incident: Positive Feedback Failure in the Wild

Reading a paper to build a research post from (yes, I’ll write about the paper in question in a later post!) jogged my memory about an old case that perfectly illustrated the concept of a positive feedback loop leading to a failure. We describe positive feedback loops in Computer Networking Problems and Solutions, and in Navigating Network Complexity, but clear cut examples are hard to find in the wild. Feedback loops almost always contribute to, rather than independently cause, failures.

Many years ago, in a network far away, I was called into a case because EIGRP was failing to converge. The immediate cause was neighbor flaps, in turn caused by Stuck-In-Active (SIA) events. To resolve the situation, someone in the past had set the SIA timers really high, as in around 30 minutes or so. This is a really bad idea. The SIA timer, in EIGRP, is essentially the amount of time you are willing to allow your network to go unconverged in some specific corner cases before the protocol “does something about it.” An SIA event always represents a situation where “someone didn’t answer my query, which means I cannot stay within the state machine, so I Continue reading

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