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The audio is a bit low on this video; it actually recorded a bit lower than this, and the process of amplifying made it poor quality. I’ve already separated the audio recorder from the camera; now I’m upgrading the mic, and playing with the settings on the recorder to make the audio better quality. I’m also playing with putting text and drawings on the side of the video, a concept I intend to use more often in the future.
So this is a bit of a play video, but with a somewhat serious topic: the importance of learning the history of network engineering. Some resources are included below.
A bit history of the Internet
Net Heads versus Bell Heads
On the History of the Shortest Path Problem
The Elements of Networking Style
Software Defined Networks has a great introductory section with a good bit of history
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The paper in question is from 2008, and the remedies have already been implemented in every BGP implementation I know of (in fact, getting rid of the scanner is something that just went into FR Routing). The paper can be found here, and a presentation based on the paper can be found here. They use a different example than mine in the paper—it’s a bit more subtle.
In this case, the abstraction is treating an AS as a single “thing” to provide stability in the larger routing system. But any time you have an abstraction, including summarization and aggregation, there is always some possibility the abstraction will leak. Here the leak is an internal route metric change “leaking” into an actual change in the path through the network, although both paths still exist. There are more subtle changes, such as a route metric change causing an update to be sent even though the path itself hasn’t even changed, but I chose this example to make it easier to understand.
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Buffering packets in a network is both good and bad. It is good because a buffer can hold packets from one stream while another stream’s packets are being processed, to take up and release short bursts of traffic, to hold and then release packets when there is a very short interruption on the wire (or during a route change), and in many other situations. However, queues are bad when there is a standing queue, which means a particular flow always has some number of packets in a particular queue along the path between the source and the destination. This normally occurs at the narrowest point along the path, or rather the link with the lowest bandwidth. In a previous post, I looked at BBR, a change to the way TCP computes its window sizes, that attempts to reduce the amount of traffic “in flight” between a sender and receiver to reduce the number of packets being held in a particular buffer along the way.
This post will consider another solution: CoDel. CoDel is essentially an improved tail drop mechanism that provides the correct signals to TCP to slow down its send rate, or rather to reduce the window size (and Continue reading