The Next Scalability Hurdle: Massively Multiplayer Mobile AR

Many moons ago, in Building Super Scalable Systems: Blade Runner Meets Autonomic Computing In The Ambient Cloud, I said we still had scaling challenges ahead, that we've not yet begun to scale, that we still don't know how to scale at a planetary level.
That was 7 years ago. Now Facebook has 2 billion monthly users. There's no reason to think they can't scale an unimpressive 3.5x to handle the rest of the planet. WhatsApp is at one billion daily users. YouTube is at 1.5 billion monthly users.
So it appears we do know how to service a whole planet full of people (and bots). At least a select few companies with vast resources know how. We are still no closer to your average developer being able to field a planet scale service. The winner take all nature of the Internet seems to fend off decentralization like it's a plague. Maybe efforts like Filecoin will change the tide.
There's another area we have scaling challenges: Massively Multiplayer Mobile AR (Augmented Reality). While AR has threatened to be the future for quite some time, it now looks like the future may be just around the virtual Continue reading
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