Musing: The Right Start For Your Career
Cisco certifications are a good start but not a long term strategy
The platform can move legacy applications to the cloud.
Docker is excited to announce the first and only official professional certification program for the Docker Enterprise Edition (EE) platform.
The new Docker Certified Associate (DCA) certification, launching at DockerCon Europe on October 16, 2017, serves as a foundational benchmark for real-world container technology expertise with Docker Enterprise Edition. In today’s job market, container technology skills are highly sought after and this certification sets the bar for well-qualified professionals. The professionals that earn the certification will set themselves apart as uniquely qualified to run enterprise workloads at scale with Docker Enterprise Edition and be able to display the certification logo on resumes and social media profiles.
The DCA is the first in a comprehensive multi-tiered certification program and the exam was created by top practitioners using a rigorous development process. It consists of 55 questions to be completed over 80 minutes covering essential skills on Docker Enterprise Edition. The exam can be taken anywhere in the world at any time and is delivered using remote proctoring technology to ensure exam security while creating a simple and streamlined test taking experience for candidates.
Be among the first to earn the DCA designation and gain recognition for your enterprise container skills.
When containerd was first developed it had two goals. The first was to solve the upgrade problem with running containers and provide a codebase where OCI runtimes, like runc, could be integrated into Docker. However, as needs change in the container space and after speaking with various members of the community at the beginning of this year, we decided to expand the scope of containerd and make it a fully functional container daemon with storage, image distribution and runtime.
containerd fully supports the OCI Runtime and Image specifications that are part of the recently released 1.0 specifications. Additionally, it was important to build a stable runtime for users and platform builders. We wanted containerd to be fully functional; but also, it needed to retain a small core codebase so that it is easy to maintain and support in the long run with an LTS release receiving backported patches on a stable API.
To demonstrate the progress made on the project, Stephen Day presented the current status of containerd 1.0 alpha at the Moby Summit in LA two weeks ago,:
Check out the getting started with containerd guide to get your feet wet with containerd if you want to integrate Continue reading
The initial platform support is tied to AWS Lambda, but Azure Functions is on the schedule.
An update of PERL libraries broke a number of my scripts (don't ask). Here's the current status:
Anything else not working? Please write a comment or send me an email. Thank you!
TCP congestion control, buffer bloat and micro bursting are just a few of the things that can ruin your network and, as a consequence, your business.
On the Solarwinds Thwack Geek Speak blog I looked at these issues and more, examining the elements that make up network performance. Please do take a trip to Thwack and check out my post, “Your Network: The Glue Holding the Business Together“.
Please see my Disclosures page for more information about my role as a Solarwinds Ambassador.
If you liked this post, please do click through to the source at Your Network: The Glue Holding the Business Together (Thwack) and give me a share/like. Thank you!
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Fig 1.1- Viptela SD-WAN Solution |
What is deadlock situation in MPLS Traffic Engineering ? What happens when deadlock occurs ? Is there any mechanism to prevent deadlock ? I will explain all the details in this post. Deadlock occurs when LSP needs to move to the other link but due to lack of available bandwidth cannot move to […]
The post What is Deadlock situation in MPLS Traffic Engineering ? appeared first on Cisco Network Design and Architecture | CCDE Bootcamp | orhanergun.net.
It all comes down to the speed of light. It always does. The speed of light limits the latency possible between someone using the Internet and the application they are accessing. It doesn’t matter if they are walking down the street hailing a car using a ride-sharing app, sitting in an office accessing a SaaS application on the web, or if their wearable device is reporting health information over WiFi. The speed of light is everywhere.
When you can’t fight the speed of light you only have one possible solution: move closer to where the end users are. In simplistic terms, that’s what Cloudflare has done by building its network of 117 data centers around the world. We’ve cut the latency between users and servers by moving closer.
But to date all we’ve moved closer are things like SSL handshakes, WAF processing of requests and caching of content. All those things help make Internet applications faster and safer, but there’s a huge missing component... code.
The code that makes Internet applications work is still sequestered in servers and cloud services around the world. And there are only a limited number of such locations even for large cloud Continue reading
TL;DR: You'll soon be able to deploy Javascript to Cloudflare's edge, written against an API similar to Service Workers.
Try writing a Worker in the playground »
Every technology, when sufficiently complicated, becomes programmable.
You see this everywhere, but as a lifelong gamer, my personal favorite example is probably graphics cards. In the '90s, graphics hardware generally provided a fixed set of functionality. The OpenGL standard specified that the geometry pipeline would project points from 3D space onto your viewport, then the raster pipeline would draw triangles between them, with gradient shading and perhaps a texture applied. You could only use one texture at a time. There was only one lighting algorithm, which more or less made every surface look like plastic. If you wanted to do anything else, you often had to give up the hardware entirely and drop back to software.
Of course, new algorithms and techniques were being developed all the time. So, hardware vendors would add the best ideas to their hardware as "extensions". OpenGL ended up with hundreds of vendor-specific extensions to support things like multi-texturing, bump maps, reflections, dynamic shadows, and more.
Then, in 2001, everything changed. The first GPU with a programmable Continue reading
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Fig 1.1- WAN Optimization |
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Fig 1.1- FEX Connectivity |
In this video, David Bombal shows you how to use Linux commands on three network operating systems.
TCP SYN Scan TCP SYN scans do not perform a full TCP 3-way handshake. A RST is sent to the server when a SYN/ACK is received. The flow between the NMAP client and server looks like this: NMAPSERVER NMAPSYN-->SERVER NMAPSERVER NMAPSERVER ...continue reading