The proper design of a network infrastructure should allow for a number of key traits that are very desirable in an overall network design. First, the infrastructure needs to provide redundancy and resiliency without a single point of failure. Second, the infrastructure must be scalable in both geographic reach as well as bandwidth and throughput capacity.
Ideally, as one facet of the network is improved, such as resiliency; it should also improve on bandwidth and throughput capacity as well. Certain technologies work on the premise of an active/standby method. In this manner, there is one primary active link – all other links are in a standby state that will only become active upon the primary links failure. Examples of this kind of approach are 802.1d spanning tree and its descendants rapid and multiple spanning trees in the layer 2 domain and non-equal cost distance vector routing technologies such as RIP.
While these technologies do provide resiliency and redundancy they do so at the assumption that half of the network infrastructure is unusable and that a state of failure needs to occur in order to leverage those resources. As a result, it becomes highly desirable to implement active/active resiliency Continue reading
A pretty long post that summarizes the characteristics of OSPF protocol when using it on a CE-PE link. Read along to review its features, learn about BGP extended communities and loop prevention mechanisms for OSPF on CE-PE links.
Portfast + bpdufilter (used together) can be enabled globally or at interface level.
Although the first impression is that the only difference is the global or per-interface effect, this is not entirely true and another subtle and important difference is described in this post.
Welcome on my very first post on my new fresh technical blog!
This post shows different ways of how to match packets based on their length. While this may not be very common in real production, you will find it useful during your CCIE preparations.
I've updated my SNMP MIBs to support OpenBSD 4.9.
I used to have a machine sitting around that I would power up whenever I needed to build a new OpenBSD kernel or rebuild the source tree due to a patch or a new version of the OS being released. Eventually I moved that machine into a VirtualBox virtual machine running on my desktop. Recently I moved that VM into VMWare's free ESXi hypervisor running on some pretty decent hardware. It got me wondering how much I could lower compile times by adjusting how many vCPUs were allocated to the VM.