The NSFNET followed the CSNET, connecting the campuses of several colleges and supercomputing systems with a 56K core in 1986. The NSFNET was the first large-scale implementation of Internet technologies in a complex environment of many independently operated networks, and forced the Internet community to iron out technical issues arising from the rapidly increasing number of computers and address many practical details of operations, management and conformance. The NSF eventually became the “seed” of the commercialized core of the Internet, playing an outsized role in the current design of routing, transport, and other Internet technologies.
In this episode of the History of Networking, Dennis Jennings joins Donald Sharp and Russ White to discuss the origins and operation of the NSFNET.
You can find out more about Dennis and the NSFNET in the following links.
https://internethalloffame.org/inductees/dennis-jennings
https://en.wikipedia.org/wiki/National_Science_Foundation_Network
https://www.nsf.gov/news/news_summ.jsp?cntn_id=103050
http://arvidc.weebly.com/nsfnet.html
The Kubernetes Security and Observability Summit is only 1 week away! The industry’s first and only conference solely focused on Kubernetes security and observability will be taking place online June 3, 2021.
During the Summit, DevOps, SREs, platform architects, and security teams will enjoy the chance to network with industry experts and explore trends, strategies, and technologies for securing, observing and troubleshooting cloud-native applications.
What does security and observability mean in a cloud-native context? What challenges should Kubernetes practitioners anticipate and what opportunities should they investigate? Join us to explore these types of questions and gain valuable insight you’ll be able to take back to your teams.
Tigera’s President & CEO, Ratan Tipirneni, will kick off the Summit with an opening keynote address. Two additional keynotes from Graeme Hay of Morgan Stanley and Keith Neilson of Discover Financial Services will follow. Attendees will then have the opportunity to attend breakout sessions organized into three tracks:
During these sessions, experts from industry-leading companies like Amazon, Box, Citi, EY, Mirantis, Morgan Stanley, PayPal, Salesforce, and of course, Tigera, will share real-world stories, best practices, and technical concepts related to Continue reading
African economies are making bold moves to speed up digitalization and transformation. We want women to play a key part in that. In a new partnership agreement, we are committing to closing the digital gender gap and helping women embrace technology to drive change. Africa’s growing Internet economy has the potential to contribute nearly $180 […]
The post African Women to Drive Digitalization and Transformation: AfChix and Internet Society Renew Partnership appeared first on Internet Society.
Pete Lumbis and Network Ninja mentioned an interesting Unequal-Cost Multipathing (UCMP) data center use case in their comments to my UCMP-related blog posts: anycast servers.
Here’s a typical scenario they mentioned: a bunch of servers, randomly connected to multiple leaf switches, is offering a service on the same IP address (that’s where anycast comes from).
Typical Data Center Anycast Deployment
Pete Lumbis and Network Ninja mentioned an interesting Unequal-Cost Multipathing (UCMP) data center use case in their comments to my UCMP-related blog posts: anycast servers.
Here’s a typical scenario they mentioned: a bunch of servers, randomly connected to multiple leaf switches, is offering a service on the same IP address (that’s where anycast comes from).
Typical Data Center Anycast Deployment
A trip down memory lane on how things have changed in labbing from using prehistoric switches bought on eBay through emulators that took longer to configure than the labs to the present day solutions that can programmatically build a multi-vendor lab in minutes. Kids today don’t know they are born…..
It’s easy to assume automation can solve anything and that it’s cheap to deploy—that there are a lot of upsides to automation, and no downsides. In this episode of the Hedge, Terry Slattery joins Tom Ammon and Russ White to discuss something we don’t often talk about, the Return on Investment (ROI) of automation.
Of the four new Internet traffic exchange points in Latin America, the most advanced is IXP.GT in Guatemala. It started in November 2019 with three participants. A little over a year later it already had 10. Most are Internet service providers (ISPs), plus the university network. “The IXP is the best thing that happened to […]
The post IXP.GT Improves Speed, Lowers Costs, and Increases Resilience and Security of Guatemala’s Internet appeared first on Internet Society.
We're a good ten years into public cloud as an industry, and cloud operations don't seem to be getting any simpler. Why is that? Is it a problem? If so, can clouds become simpler? Guest Brian Gracely stops by the Day Two Cloud podcast to wrestle with these questions.
The post Day Two Cloud 099: Can Cloud Computing Get Simpler? appeared first on Packet Pushers.
Durable Objects are an awesome addition to the Workers developer ecosystem, allowing you to address and work inside a specific Worker to provide consistency in your applications. That sounds exciting at a high-level, but if you're like me, you might be wondering "Okay, so what can I build with that?"
There’s nothing like building something real with a technology to truly understand it.
To better understand why Durable Objects matter, and how newer announcements in the Workers ecosystem like WebSockets play with Durable Objects, I turned to a category of software that I've been building in my spare time for a few months now: video games.
The technical aspects of games have changed drastically in the last decade. Many games are online-by-default, and the ubiquity of tools like Unity have made it so anyone can begin experimenting with developing games.
I've heard a lot about the ability of Durable Objects and WebSockets to provide real-time consistency in applications, and to test that use case out, I've built Durable World: a simple 3D multiplayer world that is deployed entirely on our Cloudflare stack: Pages for serving the client-side game, which runs in Unity and WebGL, and Workers as the Continue reading