Virtual Reality and Skeuomorphism

Remember skeuomorphism? It’s the idea that the user interface of a program needs to resemble a physical a physical device to help people understand how to use it. Skeuomorphism is not just a software thing, however. Things like faux wooden panels on cars and molded clay rivets on pottery are great examples of physical skeuomorphism. However, most people will recall the way that Apple used skeuomorphism in the iOS when they hear the term.
Scott Forrestal was the genius behind the skeuomorphism in iOS for many years. Things like adding a fake leather header to the Contacts app, the wooden shelves in the iBooks library, and the green felt background in the Game Center app are the examples that stand out the most. Forrestal used skeuomorphism to help users understand how to use apps on the new platform. Users needed to be “trained” to touch the right tap targets or to feel more familiar with an app on sight.
Skeuomorphism worked quite well in iOS for many years. However, when Jonny Ive took over as the lead iOS developer, he started phasing out skeuomorphism starting in iOS 7. With the advent of flat design, people didn’t want fake leather and Continue reading
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