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Can gamification solve enterprises’ engagement problem?
If 90 percent of the world’s workforce were suddenly struck with a debilitating illness that rendered them unable to perform to their fullest potential, it would be declared a global crisis.In enterprises, that statistic is more or less the norm.Just 13 percent of employees worldwide are engaged in their jobs, a recent Gallup report found—meaning that they’re “involved in, enthusiastic about and committed to their work and workplace.”The remaining 87 percent? Not so much. They’re either “not engaged or indifferent—or even worse, actively disengaged and potentially hostile—to their organizations.”To read this article in full or to leave a comment, please click here