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This tutorial demonstrates object-oriented programming and Python classes.
I think that most people learn best when working on a practical project, so I will show readers how to build a simple program that they can share with their friends and family. While building the program, I demonstrate the types of problems solved by using Python classes and I use Python classes to build and manage multiple game elements.
NOTE: I realize this is off-topic for my blog. I used the Pyxel game framework as an tool to introduce Python programming to my child. After using Pyxel to build a game, I thought that it provided a good example of using Python classes in an easy-to-understand way.
I assume the reader has already learned the basics of Python programming.
Python Classes
A Python class is a type of Python object used in object-oriented programming. Programmers create new objects by instantiating, or calling, classes. They may then use or modify those instances’ attributes in their programs.
Each instance of a class is a unique object that may contain variables, called data attributes, and functions, called methods.
Each class also contains an initialization function, called a constructor, that runs when a new Continue reading