Lessons from Andromeda
A common complaint I hear among network engineers is that the lessons and techniques used by truly huge scale networks simply are not applicable to more “standard scale” networks. The key point, however, is balance—to look for the ideas and concepts that are interesting and at least somewhat novel, and then see how they might be applied to products and systems in all networks. Learning concepts can help you understand design patterns you might encounter almost anywhere. One recent paper, for instance, details Andromeda, a large scale networking system designed and operated by Google, one of the few truly huge networks in the world—
Andromeda is designed around a flexible hierarchy of flow processing paths. Flows are mapped to a programming path dynamically based on feature and performance requirements.
While the paper describes the general compute environment, and the forwarding process on individual nodes, the most interesting part from a network engineering perspective is hoverboard. While this concept behind hoverboard has been implemented in previous systems, it is usually hidden under the covers of a vertically integrated system, and therefore not normally something you see the inner workings of. To understand hoverboard, you have to begin with a little theory Continue reading
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